Arguing with GodThis is a featured page

Rules are a framework, not a definitive set of rules and regulations. At the end of the day they can help to provide clarity between the Guide and his players, but they can't prevent bad gamesmanship or plot-wrecking.
If there is a disagreement between players, or between players and the Guide, the best outcome is to move from disagreement to compromise or acceptance as quickly, and amicably, as possible.
The idea that the Guide is God isn't about being a vengeful bearded lawgiver that brooks no argument and is always right, but is more about being the narrator and scene setter of events as they unfold. The idea that the Guide sits in judgement should be discouraged. If players are confused or unhappy about something, then you need to get clarity as quickly as possible.
It is also important that the Guide understands why he is making certain apparently unreasonable decisions. Are they for the sake of the plot, or are do they have more mundane motivations?
Guides aren't always right, and neither are players, but even God could be persuaded to disappear in a puff of logic when presented with a good argument. Remember, a stubborn Guide ends up with no players.
Anyway, that's enough sanctimonious preaching, lets move on to the actual dispute resolution system...
Paper, Scissors, Stone



Metabaron
Metabaron
Latest page update: made by Metabaron , Oct 13 2009, 2:22 PM EDT (about this update About This Update Metabaron Edited by Metabaron


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